Marcos Cunha

Marcos Cunha, Product Designer & Developer

Marcos Cunha

Product Designer & Developer

I design and build digital products, from the problem to production code.

See work
/Services

What I do

  1. Product Design

    From problem to product: research, business rules, flows and prioritization.

  2. UX/UI & Design Systems

    Clear interfaces and reusable components in Figma and in code.

  3. Web Development

    SaaS, websites and dashboards with React, Next.js and Supabase, from database to deploy.

  4. Mobile Apps

    iOS and Android apps with React Native, Expo and Flutter, ready for the stores.

  5. AI & Automation

    Assistants, bots and automations that take manual work out of the way.

/About

“Noticing that something could be simpler, and figuring out how to make it so.”

of my own products in real use
3
schools testing ScorerZ
3
tournaments run on ScorerZ
2

I started in design in 2023, with my first serious product project: the redesign of the SECOB website. I didn't code back then. That project got me studying development, and I realized I enjoyed not only thinking about how a solution should work, but also building it.

Today I work as a Product Designer and developer, mainly on UI, product and systems development. I like to start with the problem: understand where people struggle, which steps make a task harder than it should be, and what can be simplified or automated.

That is how projects like Locacore, Domu, ScorerZ and Workhub came about. Some started from problems I ran into in my own routine, others from problems I researched and wanted to explore. All of them let me go through the whole process: understanding the need, designing the experience and building the solution.

At ZOOM Education, I work as a Pedagogical Education Monitor and Pedagogical Technical Assistant, building systems, websites, automations and internal tools, including AI-powered solutions.

/Process

How I work

  1. 01

    Discovery

    Conversations with clients and users to map context and pain points.

  2. 02

    Feasibility

    Technical analysis, operational impact and development cost.

  3. 03

    Structure

    Flows, business rules, prioritization and system logic.

  4. 04

    Prototyping

    High-fidelity interfaces and a design system.

  5. 05

    Build

    Development, user testing and iteration until launch.

/Contact

Have a project in mind?